![]() Supplementing Your Power- Dark Millennium (1994) This made psykers a very powerful unit for taking on daemonic units in combat. As armour saves were modified by the strength of the attacker, this meant that a powerful psyker could cut through power armoured models with ease.ĭaemons were said to be especially vulnerable to Force weapons- any attack from a force weapon that hit a Daemon in combat automatically wounded and ignored their saving throw. In 2nd edition, the psyker got to add their mastery level to the strength of their attack in combat when using a force weapon. ![]() The psionics section also included the rules for Force weapons. This continued until no more psykers remained. The player whose turn it was could attempt to use a psychic power from one of their psykers, then their opponent could attempt to use a power from one of their psykers. Much like the close combat phase, both players took part in the psychic phase. The shield remained in effect until it was used to block a psychic attack. Against psychic attacks or powers, it provided a 4+ invulnerable save. Cast on a 3+, this power provided the psyker with the equivalent of a 3+ invulnerable save against shooting and close combat wounds. One of the example psychic powers in the rulebook was psychic shield. Each psyker could only use one power per turn, regardless of their mastery level. ![]() Rolls of a 1 always failed when casting, but with a highest casting level of 6, level 4 psykers has a 1 in 6 chance of successfully using a psychic power each turn. In order to cast a psychic power, the player had to roll above the casting value on the power and were able to add the mastery level of the psyker to the die roll. It gave the four different mastery levels for psykers and provided 6 psychic powers that they could choose from at the start of the game. This section provided some simplified rules for using psykers in games of 40k. As with much of the game, the psychic phase was a very different beast in second edition.Ī version of the rules for the psychic phase was included in the main rulebook for 2nd edition 40k- the Psionics section.
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